So I said before that I’d go more in depth into the changes to the live stream. Most of the changes are already in place, with just some minor aspects still needing work (Twitch Alerts, Loyalty Store, and Stream Stability). In general, the overlay and stream will always undergo minor tweaks moving forward. However, since this was a major overhaul, I wanted to go in depth about the updates. As mentioned before, here is the new overlay:
I went with a minimized window for the actual game play, that is mostly uninterrupted by any artificial overlay items. It also helps because output bit rate isn’t godlike right now due to my internet connection; a smaller window helps minimize drops in quality.
I reworked the “logo” on the bottom left and simplified the social media platform shout out. Twitter is the easiest for me to use; it was also very successful in driving traffic to my channel when I first started. I have a tip jar on my overlay, since I like the idea of having something more visual (as opposed to purely text based) to represent donations. Recent Follower and Recent Donation are now simplified.
The webcam is now much wider, to match “industry standards.” A lot of the other successful and bigger streams seem to have the same dimensions, so I decided to replicate that here. The angle is something I have to perfect; I don’t intend to have that much empty space in the actual shot. I just need to reconfigure my room a little at the moment, so it’s angled up like that for now.
The ride side is something that I’m still working on. I thought about keeping the chat box there to mirror twitch, but I like having something signify what game I’m playing. The constant issue is avoiding copyrighting artists’ work; so for now I went with something more aligned with official art from the developer themselves.
There’s a lot to talk about, so I’ll cut up these blog posts into 2-3 separate entries. Stay tuned in for the next post, where I go into other aspects of my new live stream.